Browse > Creator > Sezen, Digdem
Number of items: 5.
Sezen, Tonguc and Sezen, Digdem
(2021)
Longform video essays as critical retellings of video game narratives.
In:
Games and narrative: theory and practice.
International Series on Computer Entertainment and Media Technology (ISCEMT)
.
Springer, pp. 267-279.
ISBN 9783030815387
Sezen, Digdem and Sezen, Tonguc
(2021)
Video games.
In:
The Routledge encyclopedia of citizen media.
Routledge.
ISBN 9781317215073
Sezen, Digdem
(2020)
Machine gaze on women: how machine vision technologies see women in films.
In:
Female agency and subjectivities in film and television.
Palgrave Macmillan, Cham.
ISBN 9783030561000
Sezen, Tonguc and Iurgel, Ido and Fischöder, Nicholas and Sezen, Digdem
(2019)
Interactive narrative design for geographically dispersed points of interest.
In:
Making smart cities more playable.
Gaming Media and Social Effects (GMSE)
.
Springer, Singapore, pp. 261-277.
ISBN 9789811397653
Sezen, Digdem and Sezen, Tonguc
(2019)
Press start to remember the martyrs: on video games commemorating the 2016 coup attempt in Turkey.
In:
The dubious case of a failed coup: militarism, masculinities, and 15 July in Turkey.
Palgrave Macmillan, Singapore, pp. 123-139.
ISBN 9789811311406