Browse > Creator > Sezen, Digdem
Number of items: 18.
Sezen, Tonguc and Sezen, Digdem
(2025)
I like your new eyes: representations of extended reality technologies in tabletop roleplaying games.
In:
Extended realities, virtual environments, and interactive experiences.
CRC Press, pp. 298-316.
(In Press)
Item availability restricted.
Sezen, Tonguc and Sezen, Digdem
(2025)
Normalized cyborgization: cybernetics in the Cyberpunk franchise.
In:
Cybernetics in science fiction.
Peter Lang.
(In Press)
Item availability restricted.
Sezen, Digdem and Akcali, Atakan and Sezen, Tonguc Ibrahim and Perks, Sarah and Stewart, Paul
(2024)
Exploring women's role in creative industries through collaborative action research using tabletop role-playing games.
In:
Technology, innovation, entrepreneurship and education: 4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, proceedings.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 575
.
Springer, Cham, pp. 39-53.
ISBN 9783031593833
Sezen, Digdem
(2022)
In conversation with Professor Henry Jenkins.
sinecine: Journal of Film Studies, 13 (3).
pp. 123-143.
ISSN 1309-5838
Bostan, Barbaros and Sezen, Digdem
(2022)
Player needs inventory (PNI): an analytical framework for analyzing player motives in video games.
In:
23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022; Lisbon; Portugal; 14 September 2022 through 16 September 2022.
EUROSIS, pp. 41-47.
ISBN 9789492859228
Sezen, Tonguc and Sezen, Digdem
(2021)
Longform video essays as critical retellings of video game narratives.
In:
Games and narrative: theory and practice.
International Series on Computer Entertainment and Media Technology (ISCEMT)
.
Springer, pp. 267-279.
ISBN 9783030815387
Sezen, Digdem and Sezen, Tonguc
(2021)
A pilot study on analyzing critical retellings using digital humanities tools.
In:
Interactive storytelling: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, proceedings.
Lecture Notes in Computer Science, 13138
.
Springer, Cham, pp. 525-529.
ISBN 9783030923006
Sezen, Digdem and Sezen, Tonguc
(2021)
Video games.
In:
The Routledge encyclopedia of citizen media.
Routledge.
ISBN 9781317215073
Sezen, Digdem
(2020)
Machine gaze on women: how machine vision technologies see women in films.
In:
Female agency and subjectivities in film and television.
Palgrave Macmillan, Cham.
ISBN 9783030561000
Sezen, Digdem
(2020)
Without a blink: machine ways of seeing in contemporary visual culture.
Interactions: Studies in Communication & Culture, 11 (1).
pp. 103-107.
ISSN 1757-2681
Sezen, Tonguc and Iurgel, Ido and Fischöder, Nicholas and Sezen, Digdem
(2019)
Interactive narrative design for geographically dispersed points of interest.
In:
Making smart cities more playable.
Gaming Media and Social Effects (GMSE)
.
Springer, Singapore, pp. 261-277.
ISBN 9789811397653
Sezen, Digdem and Sezen, Tonguc
(2019)
Press start to remember the martyrs: on video games commemorating the 2016 coup attempt in Turkey.
In:
The dubious case of a failed coup: militarism, masculinities, and 15 July in Turkey.
Palgrave Macmillan, Singapore, pp. 123-139.
ISBN 9789811311406
Sezen, Digdem and Sezen, Tonguc and Koenitz, Hartmut and Knoller, Noam and Haahr, Mads and Dubbelman, Teun and Roth, Christian
(2018)
Card-based methods in interactive narrative prototyping.
In:
Interactive storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, proceedings.
Lecture Notes in Computer Science, 11318
.
Springer, Cham.
ISBN 9783030040284
Sezen, Digdem
(2018)
Political game design.
In:
Encyclopedia of computer graphics and games.
Springer, Cham, pp. 1435-1437.
ISBN 9783031231599
Sezen, Digdem and Sezen, Tonguc
(2016)
Designing and playing to protest: looking back to Gezi games.
In:
Gamer psychology and behavior.
International Series on Computer Entertainment and Media Technology
.
Springer, Cham, Switzerland, pp. 73-88.
ISBN 9783319299037
Sezen, Digdem
(2015)
Narrative explorations in videogame poetry.
In:
Interactive digital narrative.
Routledge, New York.
ISBN 9781315769189
Sezen, Digdem
(2013)
Digital games as a medium for artistic expression.
Connectist: Istanbul University Faculty of Communication Journal, 45.
pp. 129-147.
ISSN 2636-8943
Sezen, Digdem
(2013)
Women in Turkish-German cinema: tracing the direction of change through woman’s image.
In:
Imaginaries out of place: cinema, transnationalism and Turkey.
Cambridge Scholars Press, United Kingdom, pp. 207-219.
ISBN 1443841331