Browse > Creator > Sezen, Tonguc
Number of items: 11.
Sezen, Tonguc and Sezen, Digdem
(2025)
I like your new eyes: representations of extended reality technologies in tabletop roleplaying games.
In:
Extended realities, virtual environments, and interactive experiences.
CRC Press, pp. 298-316.
(In Press)
Item availability restricted.
Sezen, Tonguc and Sezen, Digdem
(2025)
Normalized cyborgization: cybernetics in the Cyberpunk franchise.
In:
Cybernetics in science fiction.
Peter Lang.
(In Press)
Item availability restricted.
Sezen, Tonguc
(2024)
Survival in half-sunken cities: urban adaptations to sea level rise in speculative fiction.
FUTURI: Rivista italiana di futures studies, XI.
pp. 51-61.
ISSN 2284-0923
Item availability restricted.
Sezen, Tonguc
(2023)
Books bleeding out of the screen: engaging with imaginary books on screen through replicas.
Participations: Journal of Audience & Reception Studies, 19 (3).
pp. 286-304.
ISSN 1749-8716
Sezen, Tonguc and Sezen, Digdem
(2021)
Longform video essays as critical retellings of video game narratives.
In:
Games and narrative: theory and practice.
International Series on Computer Entertainment and Media Technology (ISCEMT)
.
Springer, pp. 267-279.
ISBN 9783030815387
Sezen, Digdem and Sezen, Tonguc
(2021)
A pilot study on analyzing critical retellings using digital humanities tools.
In:
Interactive storytelling: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, proceedings.
Lecture Notes in Computer Science, 13138
.
Springer, Cham, pp. 525-529.
ISBN 9783030923006
Sezen, Digdem and Sezen, Tonguc
(2021)
Video games.
In:
The Routledge encyclopedia of citizen media.
Routledge.
ISBN 9781317215073
Sezen, Tonguc and Iurgel, Ido and Fischöder, Nicholas and Sezen, Digdem
(2019)
Interactive narrative design for geographically dispersed points of interest.
In:
Making smart cities more playable.
Gaming Media and Social Effects (GMSE)
.
Springer, Singapore, pp. 261-277.
ISBN 9789811397653
Sezen, Digdem and Sezen, Tonguc
(2019)
Press start to remember the martyrs: on video games commemorating the 2016 coup attempt in Turkey.
In:
The dubious case of a failed coup: militarism, masculinities, and 15 July in Turkey.
Palgrave Macmillan, Singapore, pp. 123-139.
ISBN 9789811311406
Sezen, Digdem and Sezen, Tonguc and Koenitz, Hartmut and Knoller, Noam and Haahr, Mads and Dubbelman, Teun and Roth, Christian
(2018)
Card-based methods in interactive narrative prototyping.
In:
Interactive storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, proceedings.
Lecture Notes in Computer Science, 11318
.
Springer, Cham.
ISBN 9783030040284
Sezen, Digdem and Sezen, Tonguc
(2016)
Designing and playing to protest: looking back to Gezi games.
In:
Gamer psychology and behavior.
International Series on Computer Entertainment and Media Technology
.
Springer, Cham, Switzerland, pp. 73-88.
ISBN 9783319299037